Every run, one tap away
Apps, then workflows, then runs, then the steps inside them. Pull to refresh anywhere, and a build that's still going keeps itself up to date while you watch.
For iPhone, iPad and Mac
Your products, workflows, build runs, issues, test results, artifacts and logs — and a button to start a build. On the phone in your pocket and the Mac on your desk.
Requires iOS 26 or macOS 26, and an App Store Connect key for your team. There's a demo mode if you'd rather look around first, and the app itself is free.
What it does
Everything Xcode Cloud knows about a build, a tap away — including the parts you'd otherwise go digging for.
Apps, then workflows, then runs, then the steps inside them. Pull to refresh anywhere, and a build that's still going keeps itself up to date while you watch.
Every test the run executed, grouped by suite, with the destinations it passed on and the ones it didn't — and the assertion message for each failure.
The whole build log, in the app, not a summary of it. Search it, or jump straight to the line that broke.
Errors, warnings, analyzer warnings and test failures, each pointing at the file and line in your repository — written the way you'd read it at home, not the way a build machine sees it.
Pick a workflow, pick a branch or a tag, and go. The run appears in the list before you've put the phone away. Part of Pro.
Add as many teams as you work with and switch between them from the account menu — one tap changes every screen. The free version holds one. Part of Pro.
Any run, workflow, app, step or log can be handed to someone as a link. Paste one into a build notification, a ticket or a team chat and it opens exactly there.
See the whole app on sample data before you connect anything, so you can decide whether it's for you first.
A real Mac app, not a phone app in a window — the same screens, with more room to show them. Set it up once and iCloud brings it to your other devices, so the Mac is ready when you open it.
A look around
Five screens, in the order you'd actually walk them when a build goes red. The Mac shows you the same ones, with room to spare.





Before you download
With a key from App Store Connect rather than your Apple ID. That's the only way Apple lets an app reach Xcode Cloud at all, so it isn't a choice XToGo made. Creating one takes a couple of minutes, and the support page walks through it.
In App Store Connect, under Users and Access → Integrations, create one and download the file it gives you — Apple allows that download exactly once. Then add it in XToGo. The support page has it step by step.
Exactly as much as you allow when you set the key up, and no more. Give it read-only access and you get everything except starting builds; allow it to write and the Start Build button works too.
Yes, with Pro. Add each team once and switch between them from the account menu in the navigation bar; switching changes every screen at once. The free version holds one team.
The app is free, and the free version is meant to be usable on its own: one team, your first two apps, and every screen behind them — runs, actions, issues, tests, artifacts and the full logs. XToGo Pro adds every app on the team, as many teams as you work with, and starting builds from the app. It's a monthly or yearly subscription, or a one-off lifetime purchase; the App Store shows the price in your own currency.
Not for live data — your builds live with Apple, so seeing them needs a connection. Demo mode runs on sample data and works with no network at all.
It's one app, and it runs on iPhone, iPad and Mac. Add a key once and iCloud carries it to the others. With iCloud switched off it still works — you just add the key on each device yourself.
Put Xcode Cloud on all of them — the phone in your pocket, the iPad on the sofa, the Mac you were going to go back to anyway.